We initiated the design process from an original 2D work provided by the artist Randy Twaddle. Working within the digital environment of Rhino we transformed the image into a 3D surface using t-splines. The development of the 2D image to a 3D volumetric surface followed a process of working through both an aesthetic and performative criteria established in collaboration between Mr. Twaddle and TOPOCAST. Once a 3D tile was fully modeled a series of refinements to the surface were made to help facilitate casting and extraction from an anticipated mold. When the final tile was determined the digital file was also used to present several different matrix options. Rows of 4,5,&6 were all modeled to determine the correct density and distribution along the final installation wall.